Book 2 - Ready? Fight!
Different values: 54
=====================================
object {Book 2 - Ready? Fight!}
    _id : string {Book 2 - Ready? Fight!._id} (all different values)
    folder : string {Book 2 - Ready? Fight!.folder} (same value: '7x2AwxXicm4g7tbY')
    img : string {Book 2 - Ready? Fight!.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x47)
        'systems/pf2e/icons/default-icons/hazard.svg' (x7)
    items : array<object> {Book 2 - Ready? Fight!.items}
        Length: min=1 max=49
        Value type: object {Book 2 - Ready? Fight!.items.[]}
            _id : string {Book 2 - Ready? Fight!.items.[]._id} (851 different values)
            img : string {Book 2 - Ready? Fight!.items.[].img} (251 different values)
            name : string {Book 2 - Ready? Fight!.items.[].name} (454 different values)
            sort : integer {Book 2 - Ready? Fight!.items.[].sort} (50 different values)
            system : object {Book 2 - Ready? Fight!.items.[].system}
                [acBonus] : integer {Book 2 - Ready? Fight!.items.[].system.acBonus} (4 different values)
                    2 (x6)
                    0 (x6)
                    3 (x3)
                    1 (x2)
                [actionType] : object {Book 2 - Ready? Fight!.items.[].system.actionType}
                    value : string {Book 2 - Ready? Fight!.items.[].system.actionType.value} (4 different values)
                        'action' (x84)
                        'passive' (x62)
                        'reaction' (x38)
                        'free' (x15)
                [actions] : object {Book 2 - Ready? Fight!.items.[].system.actions}
                    [value] : integer {Book 2 - Ready? Fight!.items.[].system.actions.value} (3 different values)
                        1 (x52)
                        2 (x29)
                        3 (x3)
                [area] : object {Book 2 - Ready? Fight!.items.[].system.area}
                    [details] : string {Book 2 - Ready? Fight!.items.[].system.area.details} (5 different values)
                        '20-foot burst adjacent to a flat surface' (x4)
                        '10-foot emanation centered on the touched creature' (x2)
                        '10-foot emanation which affects you.' (x1)
                        'a horizontal earthen or sandy surface within a 20-foot burst' (x1)
                        'all squares in a 20-foot-radius burst that contain plants' (x1)
                    type : string {Book 2 - Ready? Fight!.items.[].system.area.type} (4 different values)
                        'burst' (x41)
                        'emanation' (x40)
                        'cone' (x11)
                        'line' (x3)
                    value : integer {Book 2 - Ready? Fight!.items.[].system.area.value} (7 different values)
                        30 (x29)
                        60 (x23)
                        20 (x20)
                        10 (x15)
                        40 (x5)
                        15 (x2)
                        120 (x1)
                rules : ignored (Foundry rules object) {Book 2 - Ready? Fight!.items.[].system.rules}
                [attack] : object {Book 2 - Ready? Fight!.items.[].system.attack}
                    value : string {Book 2 - Ready? Fight!.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {Book 2 - Ready? Fight!.items.[].system.attackEffects}
                    [custom] : string {Book 2 - Ready? Fight!.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {Book 2 - Ready? Fight!.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {Book 2 - Ready? Fight!.items.[].system.attackEffects.value.[]} (12 different values)
                [autoHeightenLevel] : object {Book 2 - Ready? Fight!.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {Book 2 - Ready? Fight!.items.[].system.baseItem} (31 different values)
                [bonus] : object {Book 2 - Ready? Fight!.items.[].system.bonus}
                    value : integer {Book 2 - Ready? Fight!.items.[].system.bonus.value} (17 different values)
                [bonusDamage] : object {Book 2 - Ready? Fight!.items.[].system.bonusDamage}
                    value : integer {Book 2 - Ready? Fight!.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Book 2 - Ready? Fight!.items.[].system.bulk}
                    value : mixed
                        integer {Book 2 - Ready? Fight!.items.[].system.bulk.value} (3 different values)
                            1 (x22)
                            0 (x18)
                            2 (x12)
                        float {Book 2 - Ready? Fight!.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {Book 2 - Ready? Fight!.items.[].system.category} (15 different values)
                [checkPenalty] : integer {Book 2 - Ready? Fight!.items.[].system.checkPenalty} (3 different values)
                    0 (x6)
                    -1 (x5)
                    -2 (x3)
                [containerId] : empty
                [cost] : object {Book 2 - Ready? Fight!.items.[].system.cost}
                    value : string {Book 2 - Ready? Fight!.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {Book 2 - Ready? Fight!.items.[].system.counteraction} (2 different values)
                    False (x428)
                    True (x30)
                [damage] : object {Book 2 - Ready? Fight!.items.[].system.damage}
                    [0] : object {Book 2 - Ready? Fight!.items.[].system.damage.0}
                        [category] : empty
                        formula : string {Book 2 - Ready? Fight!.items.[].system.damage.0.formula} (31 different values)
                        kinds : array<string> {Book 2 - Ready? Fight!.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Book 2 - Ready? Fight!.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x81)
                                'healing' (x7)
                        materials : array<> {Book 2 - Ready? Fight!.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book 2 - Ready? Fight!.items.[].system.damage.0.type} (13 different values)
                        [applyMod] : boolean {Book 2 - Ready? Fight!.items.[].system.damage.0.applyMod} (2 different values)
                            False (x44)
                            True (x13)
                    [1] : object {Book 2 - Ready? Fight!.items.[].system.damage.1}
                        applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.damage.1.applyMod} (same value: False)
                        category : string {Book 2 - Ready? Fight!.items.[].system.damage.1.category} (same value: 'persistent')
                        formula : string {Book 2 - Ready? Fight!.items.[].system.damage.1.formula} (same value: '1d6')
                        kinds : array<string> {Book 2 - Ready? Fight!.items.[].system.damage.1.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 2 - Ready? Fight!.items.[].system.damage.1.kinds.[]} (same value: 'damage')
                        materials : array<> {Book 2 - Ready? Fight!.items.[].system.damage.1.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book 2 - Ready? Fight!.items.[].system.damage.1.type} (same value: 'cold')
                    [6BEyrCCNpDfJh5P8] : object {Book 2 - Ready? Fight!.items.[].system.damage.6BEyrCCNpDfJh5P8}
                        applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.damage.6BEyrCCNpDfJh5P8.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Book 2 - Ready? Fight!.items.[].system.damage.6BEyrCCNpDfJh5P8.formula} (same value: '14d6')
                        kinds : array<string> {Book 2 - Ready? Fight!.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 2 - Ready? Fight!.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds.[]} (same value: 'damage')
                        materials : array<> {Book 2 - Ready? Fight!.items.[].system.damage.6BEyrCCNpDfJh5P8.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book 2 - Ready? Fight!.items.[].system.damage.6BEyrCCNpDfJh5P8.type} (same value: 'fire')
                    [9k8ayqgvgultdghx] : object {Book 2 - Ready? Fight!.items.[].system.damage.9k8ayqgvgultdghx}
                        applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.damage.9k8ayqgvgultdghx.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Book 2 - Ready? Fight!.items.[].system.damage.9k8ayqgvgultdghx.formula} (same value: '2')
                        kinds : array<string> {Book 2 - Ready? Fight!.items.[].system.damage.9k8ayqgvgultdghx.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 2 - Ready? Fight!.items.[].system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: 'healing')
                        materials : array<> {Book 2 - Ready? Fight!.items.[].system.damage.9k8ayqgvgultdghx.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book 2 - Ready? Fight!.items.[].system.damage.9k8ayqgvgultdghx.type} (same value: 'untyped')
                    [damageType] : string {Book 2 - Ready? Fight!.items.[].system.damage.damageType} (7 different values)
                        'bludgeoning' (x21)
                        'piercing' (x17)
                        'slashing' (x10)
                        'fire' (x3)
                        'acid' (x1)
                        'electricity' (x1)
                        'cold' (x1)
                    [dice] : integer {Book 2 - Ready? Fight!.items.[].system.damage.dice} (3 different values)
                        1 (x48)
                        3 (x5)
                        0 (x1)
                    [die] : string {Book 2 - Ready? Fight!.items.[].system.damage.die} (6 different values)
                        'd4' (x23)
                        'd6' (x14)
                        'd8' (x13)
                        '' (x2)
                        'd10' (x1)
                        'd12' (x1)
                    [formula] : string {Book 2 - Ready? Fight!.items.[].system.damage.formula} (2 different values)
                        '7d6+18' (x1)
                        '10d6' (x1)
                    [gcovwqxwitqchoin] : object {Book 2 - Ready? Fight!.items.[].system.damage.gcovwqxwitqchoin}
                        applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                        category : string {Book 2 - Ready? Fight!.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                        formula : string {Book 2 - Ready? Fight!.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
                        kinds : array<string> {Book 2 - Ready? Fight!.items.[].system.damage.gcovwqxwitqchoin.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 2 - Ready? Fight!.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
                        materials : array<> {Book 2 - Ready? Fight!.items.[].system.damage.gcovwqxwitqchoin.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book 2 - Ready? Fight!.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                    [kind] : string {Book 2 - Ready? Fight!.items.[].system.damage.kind} (2 different values)
                        'healing' (x1)
                        'damage' (x1)
                    [persistent] : object {Book 2 - Ready? Fight!.items.[].system.damage.persistent}
                        [faces] : integer {Book 2 - Ready? Fight!.items.[].system.damage.persistent.faces} (same value: 6)
                        number : integer {Book 2 - Ready? Fight!.items.[].system.damage.persistent.number} (same value: 3)
                        type : string {Book 2 - Ready? Fight!.items.[].system.damage.persistent.type} (2 different values)
                            'fire' (x3)
                            'acid' (x1)
                    [type] : string {Book 2 - Ready? Fight!.items.[].system.damage.type} (2 different values)
                        'untyped' (x1)
                        'fire' (x1)
                    [v1pnjhfu6e9akqe0] : object {Book 2 - Ready? Fight!.items.[].system.damage.v1pnjhfu6e9akqe0}
                        applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Book 2 - Ready? Fight!.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: '8d4')
                        kinds : array<string> {Book 2 - Ready? Fight!.items.[].system.damage.v1pnjhfu6e9akqe0.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 2 - Ready? Fight!.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: 'damage')
                        materials : array<> {Book 2 - Ready? Fight!.items.[].system.damage.v1pnjhfu6e9akqe0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book 2 - Ready? Fight!.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: 'void')
                [damageRolls] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls}
                    [0] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.0}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.0.damage} (5 different values)
                            '3d8' (x3)
                            '3d6' (x2)
                            '1' (x1)
                            '3d10+14' (x1)
                            '3d8+14' (x1)
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.0.damageType} (6 different values)
                            'fire' (x3)
                            'acid' (x1)
                            'electricity' (x1)
                            'cold' (x1)
                            'bludgeoning' (x1)
                            'sonic' (x1)
                    [002zmahg79g2vw45dgd5] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.002zmahg79g2vw45dgd5}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.002zmahg79g2vw45dgd5.damage} (same value: '3d6+11')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.002zmahg79g2vw45dgd5.damageType} (same value: 'piercing')
                    [1] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.1}
                        category : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.1.category} (2 different values)
                            'persistent' (x4)
                            'splash' (x2)
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.1.damage} (2 different values)
                            '3' (x5)
                            '3d6' (x1)
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.1.damageType} (4 different values)
                            'fire' (x3)
                            'acid' (x1)
                            'electricity' (x1)
                            'cold' (x1)
                    [1lrk7ob6ymjd1qhu9s7o] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.1lrk7ob6ymjd1qhu9s7o}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.1lrk7ob6ymjd1qhu9s7o.damage} (same value: '3d6')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.1lrk7ob6ymjd1qhu9s7o.damageType} (same value: 'cold')
                    [2] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.2}
                        category : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.2.category} (same value: 'splash')
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.2.damage} (same value: '3')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.2.damageType} (2 different values)
                            'fire' (x3)
                            'acid' (x1)
                    [28t35kmxgvy6t4tm4vwn] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.28t35kmxgvy6t4tm4vwn}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.28t35kmxgvy6t4tm4vwn.damage} (same value: '1d6')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.28t35kmxgvy6t4tm4vwn.damageType} (same value: 'cold')
                    [2m7rsld2gwn5hnr0ryxf] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.2m7rsld2gwn5hnr0ryxf}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.2m7rsld2gwn5hnr0ryxf.damage} (same value: '2d4+13')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.2m7rsld2gwn5hnr0ryxf.damageType} (same value: 'piercing')
                    [34u6ygq98jo4tm26r5rc] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.34u6ygq98jo4tm26r5rc}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.34u6ygq98jo4tm26r5rc.damage} (same value: '3d4+11')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.34u6ygq98jo4tm26r5rc.damageType} (same value: 'slashing')
                    [3f0z2eibqmi2m53fvo21] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.3f0z2eibqmi2m53fvo21}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.3f0z2eibqmi2m53fvo21.damage} (same value: '2d4+6')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.3f0z2eibqmi2m53fvo21.damageType} (same value: 'piercing')
                    [40uwza4qvfrucggymn6h] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.40uwza4qvfrucggymn6h}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.40uwza4qvfrucggymn6h.damage} (same value: '1d4+6')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.40uwza4qvfrucggymn6h.damageType} (same value: 'bludgeoning')
                    [45qxrizzjrij10rsiy34] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.45qxrizzjrij10rsiy34}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.45qxrizzjrij10rsiy34.damage} (same value: '3d4+10')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.45qxrizzjrij10rsiy34.damageType} (same value: 'bludgeoning')
                    [471lg8p9dro7fwed2kxm] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.471lg8p9dro7fwed2kxm}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.471lg8p9dro7fwed2kxm.damage} (same value: '1d6')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.471lg8p9dro7fwed2kxm.damageType} (same value: 'cold')
                    [4k9npd98pt3rg7bef782] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.4k9npd98pt3rg7bef782}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.4k9npd98pt3rg7bef782.damage} (same value: '1d6')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.4k9npd98pt3rg7bef782.damageType} (4 different values)
                            'fire' (x1)
                            'cold' (x1)
                            'electricity' (x1)
                            'acid' (x1)
                    [4mitujsny24mdauc71mb] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.4mitujsny24mdauc71mb}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.4mitujsny24mdauc71mb.damage} (same value: '2d6')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.4mitujsny24mdauc71mb.damageType} (same value: 'acid')
                    [5ajdftwq0cv5vmfy7y9m] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.5ajdftwq0cv5vmfy7y9m}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.5ajdftwq0cv5vmfy7y9m.damage} (same value: '3d10+9')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.5ajdftwq0cv5vmfy7y9m.damageType} (same value: 'slashing')
                    [5d37rmo4xwr7bj8pq1i5] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.5d37rmo4xwr7bj8pq1i5}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.5d37rmo4xwr7bj8pq1i5.damage} (same value: '3d8+13')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.5d37rmo4xwr7bj8pq1i5.damageType} (same value: 'bludgeoning')
                    [5kwehmqgo4zp9su0gtff] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.5kwehmqgo4zp9su0gtff}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.5kwehmqgo4zp9su0gtff.damage} (same value: '3d4+6')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.5kwehmqgo4zp9su0gtff.damageType} (same value: 'bludgeoning')
                    [5t9g0qvjdv4yugi5btl6] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.5t9g0qvjdv4yugi5btl6}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.5t9g0qvjdv4yugi5btl6.damage} (same value: '3d6')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.5t9g0qvjdv4yugi5btl6.damageType} (same value: 'piercing')
                    [5xm3saw9bgqazveoqa1v] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.5xm3saw9bgqazveoqa1v}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.5xm3saw9bgqazveoqa1v.damage} (same value: '3d8+12')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.5xm3saw9bgqazveoqa1v.damageType} (same value: 'slashing')
                    [62eitohljqb7c6n4vfvp] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.62eitohljqb7c6n4vfvp}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.62eitohljqb7c6n4vfvp.damage} (same value: '2d4+13')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.62eitohljqb7c6n4vfvp.damageType} (same value: 'piercing')
                    [6k1tou9vky6xu3sqj60m] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.6k1tou9vky6xu3sqj60m}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.6k1tou9vky6xu3sqj60m.damage} (same value: '3d8+10')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.6k1tou9vky6xu3sqj60m.damageType} (same value: 'piercing')
                    [74d379017ltdb60dlooe] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.74d379017ltdb60dlooe}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.74d379017ltdb60dlooe.damage} (same value: '2d8+8')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.74d379017ltdb60dlooe.damageType} (same value: 'piercing')
                    [7do0dp0ii8yw8246ph5b] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.7do0dp0ii8yw8246ph5b}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.7do0dp0ii8yw8246ph5b.damage} (same value: '3d6+12')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.7do0dp0ii8yw8246ph5b.damageType} (same value: 'piercing')
                    [7jnrjdv4i7v0i0rro85f] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.7jnrjdv4i7v0i0rro85f}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.7jnrjdv4i7v0i0rro85f.damage} (same value: '3d12+9')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.7jnrjdv4i7v0i0rro85f.damageType} (same value: 'piercing')
                    [7kizj02nz5eu8rlmzor4] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.7kizj02nz5eu8rlmzor4}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.7kizj02nz5eu8rlmzor4.damage} (same value: '3d8+20')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.7kizj02nz5eu8rlmzor4.damageType} (same value: 'slashing')
                    [7mldt3ixf6is2zg5odjo] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.7mldt3ixf6is2zg5odjo}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.7mldt3ixf6is2zg5odjo.damage} (same value: '3d6+12')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.7mldt3ixf6is2zg5odjo.damageType} (same value: 'bludgeoning')
                    [86f5eeou3tswes9e13l6] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.86f5eeou3tswes9e13l6}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.86f5eeou3tswes9e13l6.damage} (same value: '3d10+11')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.86f5eeou3tswes9e13l6.damageType} (same value: 'sonic')
                    [871mq7hpnkrtx1ko5hv9] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.871mq7hpnkrtx1ko5hv9}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.871mq7hpnkrtx1ko5hv9.damage} (same value: '2d6+13')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.871mq7hpnkrtx1ko5hv9.damageType} (same value: 'piercing')
                    [8mhdgunybnrb0acpxqq5] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.8mhdgunybnrb0acpxqq5}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.8mhdgunybnrb0acpxqq5.damage} (same value: '1d6')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.8mhdgunybnrb0acpxqq5.damageType} (same value: 'electricity')
                    [8qh6cejqckc0m8rmpy0p] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.8qh6cejqckc0m8rmpy0p}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.8qh6cejqckc0m8rmpy0p.damage} (same value: '3d4+8')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.8qh6cejqckc0m8rmpy0p.damageType} (same value: 'slashing')
                    [9p9r928k51pc985p0ikh] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.9p9r928k51pc985p0ikh}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.9p9r928k51pc985p0ikh.damage} (same value: '2d6+12')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.9p9r928k51pc985p0ikh.damageType} (same value: 'slashing')
                    [a5zq89n7lomubt3sm5yu] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.a5zq89n7lomubt3sm5yu}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.a5zq89n7lomubt3sm5yu.damage} (same value: '3d12+13')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.a5zq89n7lomubt3sm5yu.damageType} (same value: 'slashing')
                    [afm8f7tumjnlbktf9i9r] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.afm8f7tumjnlbktf9i9r}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.afm8f7tumjnlbktf9i9r.damage} (same value: '1d6')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.afm8f7tumjnlbktf9i9r.damageType} (same value: 'cold')
                    [awpsgydt2qvt4onv4mw5] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.awpsgydt2qvt4onv4mw5}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.awpsgydt2qvt4onv4mw5.damage} (same value: '1d6')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.awpsgydt2qvt4onv4mw5.damageType} (same value: 'cold')
                    [b6z5glr1naysj2syhgpr] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.b6z5glr1naysj2syhgpr}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.b6z5glr1naysj2syhgpr.damage} (same value: '3d6+13')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.b6z5glr1naysj2syhgpr.damageType} (same value: 'slashing')
                    [bkt242xkf34tj3b8ojeu] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.bkt242xkf34tj3b8ojeu}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.bkt242xkf34tj3b8ojeu.damage} (same value: '2d4+10')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.bkt242xkf34tj3b8ojeu.damageType} (same value: 'piercing')
                    [dhg7v2wop8v4xo9libz9] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.dhg7v2wop8v4xo9libz9}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.dhg7v2wop8v4xo9libz9.damage} (same value: '3d4')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.dhg7v2wop8v4xo9libz9.damageType} (same value: 'electricity')
                    [e5ar8i9bz663tyk48gw4] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.e5ar8i9bz663tyk48gw4}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.e5ar8i9bz663tyk48gw4.damage} (same value: '3d10+11')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.e5ar8i9bz663tyk48gw4.damageType} (same value: 'bludgeoning')
                    [ed9uwwb8lf5yvgrxgljt] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.ed9uwwb8lf5yvgrxgljt}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.ed9uwwb8lf5yvgrxgljt.damage} (same value: '2d8+13')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.ed9uwwb8lf5yvgrxgljt.damageType} (same value: 'piercing')
                    [f5kk676s3ht6gbd73263] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.f5kk676s3ht6gbd73263}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.f5kk676s3ht6gbd73263.damage} (same value: '1d6')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.f5kk676s3ht6gbd73263.damageType} (same value: 'acid')
                    [fd9fjke1pzsbc3snxewf] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.fd9fjke1pzsbc3snxewf}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.fd9fjke1pzsbc3snxewf.damage} (same value: '3d4+14')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.fd9fjke1pzsbc3snxewf.damageType} (same value: 'piercing')
                    [fj0o6rvsbydkmzc4m47o] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.fj0o6rvsbydkmzc4m47o}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.fj0o6rvsbydkmzc4m47o.damage} (same value: '3d10+13')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.fj0o6rvsbydkmzc4m47o.damageType} (same value: 'slashing')
                    [fjon3umo64w7iwg56xx6] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.fjon3umo64w7iwg56xx6}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.fjon3umo64w7iwg56xx6.damage} (same value: '3d8+14')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.fjon3umo64w7iwg56xx6.damageType} (same value: 'slashing')
                    [g77spig9p0kxuppwc3z2] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.g77spig9p0kxuppwc3z2}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.g77spig9p0kxuppwc3z2.damage} (same value: '3d6')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.g77spig9p0kxuppwc3z2.damageType} (same value: 'force')
                    [g91xqy9v35t4tnacru8o] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.g91xqy9v35t4tnacru8o}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.g91xqy9v35t4tnacru8o.damage} (same value: '1d6+13')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.g91xqy9v35t4tnacru8o.damageType} (same value: 'piercing')
                    [ha7bqqxx2lrh4q1356b7] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.ha7bqqxx2lrh4q1356b7}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.ha7bqqxx2lrh4q1356b7.damage} (same value: '4d6')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.ha7bqqxx2lrh4q1356b7.damageType} (same value: 'sonic')
                    [hfp74cltmi0jrt18uvk4] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.hfp74cltmi0jrt18uvk4}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.hfp74cltmi0jrt18uvk4.damage} (same value: '3d8+10')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.hfp74cltmi0jrt18uvk4.damageType} (same value: 'piercing')
                    [hpnszm1stdeyt8x8z9my] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.hpnszm1stdeyt8x8z9my}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.hpnszm1stdeyt8x8z9my.damage} (same value: '3d8+10')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.hpnszm1stdeyt8x8z9my.damageType} (same value: 'bludgeoning')
                    [igef3tbxapjn9401kj91] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.igef3tbxapjn9401kj91}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.igef3tbxapjn9401kj91.damage} (same value: '3d10+11')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.igef3tbxapjn9401kj91.damageType} (same value: 'bludgeoning')
                    [irqj8sdac9nx678lcx7i] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.irqj8sdac9nx678lcx7i}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.irqj8sdac9nx678lcx7i.damage} (same value: '1d6')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.irqj8sdac9nx678lcx7i.damageType} (same value: 'fire')
                    [it84mxcuitlabcdhisxw] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.it84mxcuitlabcdhisxw}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.it84mxcuitlabcdhisxw.damage} (same value: '2d8+10')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.it84mxcuitlabcdhisxw.damageType} (same value: 'piercing')
                    [jkxs0jq0hsu09c9bcxqz] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.jkxs0jq0hsu09c9bcxqz}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.jkxs0jq0hsu09c9bcxqz.damage} (same value: '1d6')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.jkxs0jq0hsu09c9bcxqz.damageType} (same value: 'acid')
                    [k027ytkc6vi4hph9gcu7] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.k027ytkc6vi4hph9gcu7}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.k027ytkc6vi4hph9gcu7.damage} (same value: '2d4+3')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.k027ytkc6vi4hph9gcu7.damageType} (same value: 'piercing')
                    [khkv14atg8t6g1rvcft8] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.khkv14atg8t6g1rvcft8}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.khkv14atg8t6g1rvcft8.damage} (same value: '3d8+20')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.khkv14atg8t6g1rvcft8.damageType} (same value: 'bludgeoning')
                    [kqkogv6aruhhvd1om648] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.kqkogv6aruhhvd1om648}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.kqkogv6aruhhvd1om648.damage} (same value: '3d8+12')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.kqkogv6aruhhvd1om648.damageType} (same value: 'piercing')
                    [krytliychqsennz9mell] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.krytliychqsennz9mell}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.krytliychqsennz9mell.damage} (same value: '3d6+11')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.krytliychqsennz9mell.damageType} (same value: 'slashing')
                    [ktnzev6zen77i5zuxfq5] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.ktnzev6zen77i5zuxfq5}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.ktnzev6zen77i5zuxfq5.damage} (same value: '3d6')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.ktnzev6zen77i5zuxfq5.damageType} (same value: 'cold')
                    [lpg3i0v9ye0lrfa16sb9] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.lpg3i0v9ye0lrfa16sb9}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.lpg3i0v9ye0lrfa16sb9.damage} (same value: '2d6+12')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.lpg3i0v9ye0lrfa16sb9.damageType} (same value: 'bludgeoning')
                    [lrzjqd7c67s0ywwps1nx] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.lrzjqd7c67s0ywwps1nx}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.lrzjqd7c67s0ywwps1nx.damage} (same value: '2d8+13')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.lrzjqd7c67s0ywwps1nx.damageType} (same value: 'piercing')
                    [m0n5izb37hjeme7t1bpp] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.m0n5izb37hjeme7t1bpp}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.m0n5izb37hjeme7t1bpp.damage} (same value: '3d8+14')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.m0n5izb37hjeme7t1bpp.damageType} (same value: 'bludgeoning')
                    [m20i25ytwxq3ea35ua0g] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.m20i25ytwxq3ea35ua0g}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.m20i25ytwxq3ea35ua0g.damage} (same value: '3d8+10')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.m20i25ytwxq3ea35ua0g.damageType} (same value: 'acid')
                    [maz5uonc5s1cgmwwoylf] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.maz5uonc5s1cgmwwoylf}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.maz5uonc5s1cgmwwoylf.damage} (same value: '3d6+13')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.maz5uonc5s1cgmwwoylf.damageType} (same value: 'bludgeoning')
                    [mwthit2jxc9tvgu3nvt9] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.mwthit2jxc9tvgu3nvt9}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.mwthit2jxc9tvgu3nvt9.damage} (same value: '3d4+10')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.mwthit2jxc9tvgu3nvt9.damageType} (same value: 'slashing')
                    [n1654nomkoo3x05tmidd] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.n1654nomkoo3x05tmidd}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.n1654nomkoo3x05tmidd.damage} (same value: '3d6+8')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.n1654nomkoo3x05tmidd.damageType} (same value: 'bludgeoning')
                    [n8ncwwabejrhrx82ov9p] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.n8ncwwabejrhrx82ov9p}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.n8ncwwabejrhrx82ov9p.damage} (same value: '3d6')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.n8ncwwabejrhrx82ov9p.damageType} (same value: 'sonic')
                    [nfgh2otk4angqssqerlq] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.nfgh2otk4angqssqerlq}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.nfgh2otk4angqssqerlq.damage} (same value: '3d6+13')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.nfgh2otk4angqssqerlq.damageType} (same value: 'bludgeoning')
                    [njkpdcsyx73c8qwkve3z] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.njkpdcsyx73c8qwkve3z}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.njkpdcsyx73c8qwkve3z.damage} (same value: '1d6')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.njkpdcsyx73c8qwkve3z.damageType} (same value: 'fire')
                    [nmd7jnwq41k6jyxhxk3g] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.nmd7jnwq41k6jyxhxk3g}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.nmd7jnwq41k6jyxhxk3g.damage} (same value: '1d6')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.nmd7jnwq41k6jyxhxk3g.damageType} (same value: 'fire')
                    [nmfkmbp0itotf4az32bd] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.nmfkmbp0itotf4az32bd}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.nmfkmbp0itotf4az32bd.damage} (same value: '2d8+12')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.nmfkmbp0itotf4az32bd.damageType} (same value: 'slashing')
                    [nv7byyqblawo4ff1cgcd] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.nv7byyqblawo4ff1cgcd}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.nv7byyqblawo4ff1cgcd.damage} (same value: '3d12+14')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.nv7byyqblawo4ff1cgcd.damageType} (same value: 'bludgeoning')
                    [o3u1m398y0q2kw19lcfj] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.o3u1m398y0q2kw19lcfj}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.o3u1m398y0q2kw19lcfj.damage} (same value: '2d8+11')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.o3u1m398y0q2kw19lcfj.damageType} (same value: 'piercing')
                    [o46o5eo76zmx1vh45kv6] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.o46o5eo76zmx1vh45kv6}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.o46o5eo76zmx1vh45kv6.damage} (same value: '1d6')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.o46o5eo76zmx1vh45kv6.damageType} (same value: 'electricity')
                    [o6hc9mwq9gu0dlrom4bh] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.o6hc9mwq9gu0dlrom4bh}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.o6hc9mwq9gu0dlrom4bh.damage} (same value: '1d6')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.o6hc9mwq9gu0dlrom4bh.damageType} (4 different values)
                            'fire' (x1)
                            'cold' (x1)
                            'electricity' (x1)
                            'acid' (x1)
                    [od7xvcj90msw2mihg126] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.od7xvcj90msw2mihg126}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.od7xvcj90msw2mihg126.damage} (same value: '2d6+13')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.od7xvcj90msw2mihg126.damageType} (same value: 'bludgeoning')
                    [oj8ngwbj5p99tqgu7c6u] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.oj8ngwbj5p99tqgu7c6u}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.oj8ngwbj5p99tqgu7c6u.damage} (same value: '2d4+3')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.oj8ngwbj5p99tqgu7c6u.damageType} (same value: 'piercing')
                    [p070swe92zp7xin5ks1i] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.p070swe92zp7xin5ks1i}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.p070swe92zp7xin5ks1i.damage} (same value: '3d6+8')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.p070swe92zp7xin5ks1i.damageType} (same value: 'piercing')
                    [pagmynrph9znzk0i437q] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.pagmynrph9znzk0i437q}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.pagmynrph9znzk0i437q.damage} (same value: '3d12+11')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.pagmynrph9znzk0i437q.damageType} (same value: 'piercing')
                    [peoaveslwcb7lqt0c2zt] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.peoaveslwcb7lqt0c2zt}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.peoaveslwcb7lqt0c2zt.damage} (same value: '3d4+17')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.peoaveslwcb7lqt0c2zt.damageType} (same value: 'bludgeoning')
                    [pmqhkr1lpningkti0shv] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.pmqhkr1lpningkti0shv}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.pmqhkr1lpningkti0shv.damage} (same value: '2d6+10')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.pmqhkr1lpningkti0shv.damageType} (same value: 'slashing')
                    [q3wto1ab0dkppsubuib9] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.q3wto1ab0dkppsubuib9}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.q3wto1ab0dkppsubuib9.damage} (same value: '3d8+12')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.q3wto1ab0dkppsubuib9.damageType} (same value: 'bludgeoning')
                    [q6b8ligougqfad4ipbco] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.q6b8ligougqfad4ipbco}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.q6b8ligougqfad4ipbco.damage} (same value: '3d4+9')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.q6b8ligougqfad4ipbco.damageType} (same value: 'bludgeoning')
                    [q7xfp6sknezpz54xz0vj] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.q7xfp6sknezpz54xz0vj}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.q7xfp6sknezpz54xz0vj.damage} (same value: '3d12+13')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.q7xfp6sknezpz54xz0vj.damageType} (same value: 'slashing')
                    [rc35assnloewoajbrpsa] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.rc35assnloewoajbrpsa}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.rc35assnloewoajbrpsa.damage} (same value: '1d6')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.rc35assnloewoajbrpsa.damageType} (same value: 'cold')
                    [sh0e7y0px44m99gcl07d] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.sh0e7y0px44m99gcl07d}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.sh0e7y0px44m99gcl07d.damage} (same value: '1d6')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.sh0e7y0px44m99gcl07d.damageType} (same value: 'cold')
                    [so4dol75b963739wu19z] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.so4dol75b963739wu19z}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.so4dol75b963739wu19z.damage} (same value: '3d12+20')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.so4dol75b963739wu19z.damageType} (same value: 'piercing')
                    [t1y4ptn55j96wmyvi15q] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.t1y4ptn55j96wmyvi15q}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.t1y4ptn55j96wmyvi15q.damage} (same value: '2d8+13')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.t1y4ptn55j96wmyvi15q.damageType} (same value: 'piercing')
                    [tjog0p17fysurq6qkfwe] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.tjog0p17fysurq6qkfwe}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.tjog0p17fysurq6qkfwe.damage} (same value: '3d6+10')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.tjog0p17fysurq6qkfwe.damageType} (same value: 'slashing')
                    [tlkgipub1rpnzf9vn2hq] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.tlkgipub1rpnzf9vn2hq}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.tlkgipub1rpnzf9vn2hq.damage} (same value: '3d6+10')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.tlkgipub1rpnzf9vn2hq.damageType} (same value: 'bludgeoning')
                    [tzonftajr2m0qa8sowqp] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.tzonftajr2m0qa8sowqp}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.tzonftajr2m0qa8sowqp.damage} (same value: '1d6')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.tzonftajr2m0qa8sowqp.damageType} (same value: 'fire')
                    [u66zm8rsd4p87q1qvtyu] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.u66zm8rsd4p87q1qvtyu}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.u66zm8rsd4p87q1qvtyu.damage} (same value: '3d4+10')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.u66zm8rsd4p87q1qvtyu.damageType} (same value: 'piercing')
                    6j7nmxz0nlrgzkvg2zy8 : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.6j7nmxz0nlrgzkvg2zy8}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.6j7nmxz0nlrgzkvg2zy8.damage} (same value: '3d12+10')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.6j7nmxz0nlrgzkvg2zy8.damageType} (same value: 'slashing')
                    [ud3vapbc7w84cwsn28hy] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.ud3vapbc7w84cwsn28hy}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.ud3vapbc7w84cwsn28hy.damage} (same value: '2d8+10')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.ud3vapbc7w84cwsn28hy.damageType} (same value: 'slashing')
                    [ui7l494axb95d4wyrvjv] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.ui7l494axb95d4wyrvjv}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.ui7l494axb95d4wyrvjv.damage} (same value: '1d6')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.ui7l494axb95d4wyrvjv.damageType} (same value: 'acid')
                    [utuez1rxnd8p727zz6gz] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.utuez1rxnd8p727zz6gz}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.utuez1rxnd8p727zz6gz.damage} (same value: '3d6+10')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.utuez1rxnd8p727zz6gz.damageType} (same value: 'slashing')
                    [wvwe1eg8o5bjqs1kxsh4] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.wvwe1eg8o5bjqs1kxsh4}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.wvwe1eg8o5bjqs1kxsh4.damage} (same value: '1d6')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.wvwe1eg8o5bjqs1kxsh4.damageType} (4 different values)
                            'fire' (x1)
                            'cold' (x1)
                            'electricity' (x1)
                            'acid' (x1)
                    [x17ktwcqq0maaw5apfxe] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.x17ktwcqq0maaw5apfxe}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.x17ktwcqq0maaw5apfxe.damage} (same value: '3d8+7')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.x17ktwcqq0maaw5apfxe.damageType} (same value: 'bludgeoning')
                    [xn7x2ryhb17m62u4onan] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.xn7x2ryhb17m62u4onan}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.xn7x2ryhb17m62u4onan.damage} (same value: '3d6+14')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.xn7x2ryhb17m62u4onan.damageType} (same value: 'bludgeoning')
                    [xnbvwx43rk20zhadnf4r] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.xnbvwx43rk20zhadnf4r}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.xnbvwx43rk20zhadnf4r.damage} (same value: '2d6')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.xnbvwx43rk20zhadnf4r.damageType} (same value: 'sonic')
                    [xq3enbhiefggvwr95ls1] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.xq3enbhiefggvwr95ls1}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.xq3enbhiefggvwr95ls1.damage} (same value: '3d12+14')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.xq3enbhiefggvwr95ls1.damageType} (same value: 'piercing')
                    [yz4eusoz0v067rgjedsi] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.yz4eusoz0v067rgjedsi}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.yz4eusoz0v067rgjedsi.damage} (same value: '1d6')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.yz4eusoz0v067rgjedsi.damageType} (same value: 'electricity')
                    [zkumr1cgt8ci0yf51l3g] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.zkumr1cgt8ci0yf51l3g}
                        damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.zkumr1cgt8ci0yf51l3g.damage} (same value: '2d6+11')
                        damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.zkumr1cgt8ci0yf51l3g.damageType} (same value: 'slashing')
                publication : object {Book 2 - Ready? Fight!.items.[].system.publication}
                    license : string {Book 2 - Ready? Fight!.items.[].system.publication.license} (2 different values)
                        'OGL' (x874)
                        'ORC' (x36)
                    remaster : boolean {Book 2 - Ready? Fight!.items.[].system.publication.remaster} (2 different values)
                        False (x874)
                        True (x36)
                    title : string {Book 2 - Ready? Fight!.items.[].system.publication.title} (10 different values)
                        'Pathfinder Core Rulebook' (x483)
                        '' (x333)
                        'Pathfinder Bestiary' (x50)
                        'Pathfinder Player Core' (x31)
                        'Pathfinder Advanced Player\'s Guide' (x6)
                        'Pathfinder Monster Core' (x2)
                        'Pathfinder Player Core 2' (x2)
                        'Pathfinder GM Core' (x1)
                        'Pathfinder #166: Despair on Danger Island' (x1)
                        'Pathfinder Lost Omens Gods & Magic' (x1)
                [deathNote] : boolean {Book 2 - Ready? Fight!.items.[].system.deathNote} (same value: True)
                [defense] : object {Book 2 - Ready? Fight!.items.[].system.defense}
                    [passive] : object {Book 2 - Ready? Fight!.items.[].system.defense.passive}
                        statistic : string {Book 2 - Ready? Fight!.items.[].system.defense.passive.statistic} (same value: 'fortitude-dc')
                    [save] : object {Book 2 - Ready? Fight!.items.[].system.defense.save}
                        basic : boolean {Book 2 - Ready? Fight!.items.[].system.defense.save.basic} (2 different values)
                            False (x97)
                            True (x35)
                        statistic : string {Book 2 - Ready? Fight!.items.[].system.defense.save.statistic} (3 different values)
                            'will' (x67)
                            'fortitude' (x39)
                            'reflex' (x26)
                description : object {Book 2 - Ready? Fight!.items.[].system.description}
                    value : string {Book 2 - Ready? Fight!.items.[].system.description.value} (412 different values)
                [dexCap] : integer {Book 2 - Ready? Fight!.items.[].system.dexCap} (4 different values)
                    5 (x6)
                    2 (x3)
                    3 (x3)
                    4 (x2)
                [duration] : object {Book 2 - Ready? Fight!.items.[].system.duration}
                    sustained : boolean {Book 2 - Ready? Fight!.items.[].system.duration.sustained} (2 different values)
                        False (x421)
                        True (x37)
                    value : string {Book 2 - Ready? Fight!.items.[].system.duration.value} (20 different values)
                [equipped] : object {Book 2 - Ready? Fight!.items.[].system.equipped}
                    carryType : string {Book 2 - Ready? Fight!.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x105)
                        'held' (x1)
                    [handsHeld] : integer {Book 2 - Ready? Fight!.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x91)
                        1 (x1)
                    [inSlot] : boolean {Book 2 - Ready? Fight!.items.[].system.equipped.inSlot} (2 different values)
                        False (x19)
                        True (x14)
                    [invested] : boolean {Book 2 - Ready? Fight!.items.[].system.equipped.invested} (same value: False)
                [frequency] : object {Book 2 - Ready? Fight!.items.[].system.frequency}
                    max : integer {Book 2 - Ready? Fight!.items.[].system.frequency.max} (2 different values)
                        1 (x5)
                        3 (x1)
                    per : string {Book 2 - Ready? Fight!.items.[].system.frequency.per} (2 different values)
                        'day' (x5)
                        'round' (x1)
                    value : integer {Book 2 - Ready? Fight!.items.[].system.frequency.value} (2 different values)
                        1 (x5)
                        3 (x1)
                [group] : string {Book 2 - Ready? Fight!.items.[].system.group} (15 different values)
                [hardness] : integer {Book 2 - Ready? Fight!.items.[].system.hardness} (2 different values)
                    0 (x103)
                    15 (x3)
                [heightening] : object {Book 2 - Ready? Fight!.items.[].system.heightening}
                    [damage] : object {Book 2 - Ready? Fight!.items.[].system.heightening.damage}
                        [0] : string {Book 2 - Ready? Fight!.items.[].system.heightening.damage.0} (11 different values)
                        [1] : string {Book 2 - Ready? Fight!.items.[].system.heightening.damage.1} (same value: '1')
                        [6BEyrCCNpDfJh5P8] : string {Book 2 - Ready? Fight!.items.[].system.heightening.damage.6BEyrCCNpDfJh5P8} (same value: '2d6')
                        [9k8ayqgvgultdghx] : string {Book 2 - Ready? Fight!.items.[].system.heightening.damage.9k8ayqgvgultdghx} (same value: '2')
                        [v1pnjhfu6e9akqe0] : string {Book 2 - Ready? Fight!.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: '1d4')
                    [interval] : integer {Book 2 - Ready? Fight!.items.[].system.heightening.interval} (3 different values)
                        1 (x69)
                        2 (x8)
                        4 (x2)
                    type : string {Book 2 - Ready? Fight!.items.[].system.heightening.type} (2 different values)
                        'interval' (x79)
                        'fixed' (x51)
                    [levels] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels}
                        [10] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.10}
                            area : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.10.area}
                                areaType : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.10.area.areaType} (same value: 'burst')
                                value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.10.area.value} (same value: '1320')
                            range : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.10.range}
                                value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.10.range.value} (same value: 'half a mile')
                        [3] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3}
                            [range] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.range}
                                value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.range.value} (3 different values)
                                    '500 feet' (x3)
                                    'touch' (x3)
                                    '60 feet' (x1)
                            [target] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.target}
                                value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.target.value} (3 different values)
                                    '5 creatures' (x3)
                                    '1 creature' (x3)
                                    '10 objects' (x1)
                            damage : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage}
                                0 : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.0}
                                    applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
                                    materials : array<> {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
                                    materials : array<> {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                        [4] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.4}
                            target : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.4.target}
                                value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.4.target.value} (same value: '2 creatures')
                        [5] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5}
                            [range] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.range}
                                value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.range.value} (3 different values)
                                    '1 mile' (x5)
                                    '120 feet' (x1)
                                    '60 feet' (x1)
                            [target] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.target}
                                value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
                            damage : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage}
                                0 : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.0}
                                    applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
                                    materials : array<> {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
                                    materials : array<> {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                        [6] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.6}
                            target : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.6.target}
                                value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.6.target.value} (5 different values)
                                    '10 creatures' (x6)
                                    '10 willing creatures' (x2)
                                    '1 or 10 creatures' (x1)
                                    'any number of objects' (x1)
                                    '5 creatures' (x1)
                        [7] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7}
                            [area] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.area}
                                areaType : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.area.areaType} (2 different values)
                                    'cone' (x1)
                                    'burst' (x1)
                                value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.area.value} (2 different values)
                                    '60' (x1)
                                    '30' (x1)
                            [target] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.target}
                                value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.target.value} (4 different values)
                                    '6 creatures' (x7)
                                    '5 creatures' (x2)
                                    '1 or any number of creatures' (x1)
                                    '10 creatures' (x1)
                            damage : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage}
                                0 : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.0}
                                    applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
                                    materials : array<> {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
                                    materials : array<> {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                        [8] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.8}
                            target : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.8.target}
                                value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
                        [9] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9}
                            [area] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.area}
                                areaType : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.area.areaType} (same value: 'burst')
                                value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.area.value} (same value: '40')
                            [target] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.target}
                                value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.target.value} (same value: '5 creatures')
                            damage : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage}
                                0 : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
                                    materials : array<> {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
                                    materials : array<> {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                [hp] : object {Book 2 - Ready? Fight!.items.[].system.hp}
                    max : integer {Book 2 - Ready? Fight!.items.[].system.hp.max} (2 different values)
                        0 (x103)
                        120 (x3)
                    value : integer {Book 2 - Ready? Fight!.items.[].system.hp.value} (2 different values)
                        0 (x103)
                        120 (x3)
                [level] : object {Book 2 - Ready? Fight!.items.[].system.level}
                    value : integer {Book 2 - Ready? Fight!.items.[].system.level.value} (19 different values)
                [location] : object {Book 2 - Ready? Fight!.items.[].system.location}
                    [heightenedLevel] : integer {Book 2 - Ready? Fight!.items.[].system.location.heightenedLevel} (9 different values)
                        5 (x43)
                        4 (x29)
                        2 (x29)
                        6 (x27)
                        3 (x27)
                        1 (x27)
                        7 (x24)
                        8 (x19)
                        9 (x2)
                    [uses] : object {Book 2 - Ready? Fight!.items.[].system.location.uses}
                        max : integer {Book 2 - Ready? Fight!.items.[].system.location.uses.max} (2 different values)
                            3 (x7)
                            2 (x3)
                        value : integer {Book 2 - Ready? Fight!.items.[].system.location.uses.value} (2 different values)
                            3 (x7)
                            2 (x3)
                    value : string {Book 2 - Ready? Fight!.items.[].system.location.value} (31 different values)
                [material] : object {Book 2 - Ready? Fight!.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {Book 2 - Ready? Fight!.items.[].system.mod}
                    value : integer {Book 2 - Ready? Fight!.items.[].system.mod.value} (6 different values)
                        27 (x3)
                        25 (x2)
                        23 (x2)
                        32 (x1)
                        21 (x1)
                        19 (x1)
                [overlays] : object {Book 2 - Ready? Fight!.items.[].system.overlays}
                    [2I469pfbYcmFvzOA] : object {Book 2 - Ready? Fight!.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {Book 2 - Ready? Fight!.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
                        name : string {Book 2 - Ready? Fight!.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
                        overlayType : string {Book 2 - Ready? Fight!.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
                        sort : integer {Book 2 - Ready? Fight!.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {Book 2 - Ready? Fight!.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {Book 2 - Ready? Fight!.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {Book 2 - Ready? Fight!.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : empty
                                    type : string {Book 2 - Ready? Fight!.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
                    [37gy7l19tik74o4s] : object {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                        name : string {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                        overlayType : string {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                        sort : integer {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                            time : object {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                            traits : object {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        'concentrate' (x4)
                                        'healing' (x4)
                                        'manipulate' (x4)
                                        'vitality' (x4)
                    [7qdtetowq348s9oc] : object {Book 2 - Ready? Fight!.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {Book 2 - Ready? Fight!.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
                        overlayType : string {Book 2 - Ready? Fight!.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
                        sort : integer {Book 2 - Ready? Fight!.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {Book 2 - Ready? Fight!.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {Book 2 - Ready? Fight!.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {Book 2 - Ready? Fight!.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
                            time : object {Book 2 - Ready? Fight!.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {Book 2 - Ready? Fight!.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
                    [7vbvdrv2cl87sqta] : object {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
                        overlayType : string {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
                        sort : integer {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
                                value : integer {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
                            target : object {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
                            time : object {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
                            traits : object {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        'concentrate' (x4)
                                        'healing' (x4)
                                        'manipulate' (x4)
                                        'vitality' (x4)
                    [a33QUFoKgoOprovO] : object {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO}
                        name : string {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.name} (same value: 'Lay on Hands (Vs. Undead)')
                        overlayType : string {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.overlayType} (same value: 'override')
                        sort : integer {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.sort} (same value: 2)
                        system : object {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system}
                            damage : object {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.damage}
                                37YW4ZGhxx7Y2mdI : object {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI}
                                    applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.formula} (same value: '1d6')
                                    kinds : array<string> {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds.[]} (same value: 'damage')
                                    materials : array<> {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.type} (same value: 'vitality')
                            defense : object {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.defense}
                                save : object {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save}
                                    basic : boolean {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.basic} (same value: True)
                                    statistic : string {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.statistic} (same value: 'fortitude')
                            heightening : object {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening}
                                damage : object {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage}
                                    37YW4ZGhxx7Y2mdI : string {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage.37YW4ZGhxx7Y2mdI} (same value: '1d6')
                                interval : integer {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.interval} (same value: 1)
                                type : string {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.type} (same value: 'interval')
                    [cUFX7ExSLeoa3vIF] : object {Book 2 - Ready? Fight!.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {Book 2 - Ready? Fight!.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
                        name : string {Book 2 - Ready? Fight!.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
                        overlayType : string {Book 2 - Ready? Fight!.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
                        sort : integer {Book 2 - Ready? Fight!.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {Book 2 - Ready? Fight!.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {Book 2 - Ready? Fight!.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {Book 2 - Ready? Fight!.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : empty
                                    type : string {Book 2 - Ready? Fight!.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
                    [lfxcoz2d3f8j2zq1] : object {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
                        name : string {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
                        overlayType : string {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
                        sort : integer {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
                            target : object {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
                            time : object {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
                            traits : object {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        'concentrate' (x4)
                                        'healing' (x4)
                                        'manipulate' (x4)
                                        'vitality' (x4)
                    [uLuOg62dVyxvbW66] : object {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66}
                        name : string {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.name} (same value: 'Lay on Hands (Healing)')
                        overlayType : string {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.overlayType} (same value: 'override')
                        sort : integer {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.sort} (same value: 1)
                        system : object {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system}
                            damage : object {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage}
                                b39tbePoPlJSzLku : object {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku}
                                    applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.formula} (same value: '6')
                                    kinds : array<string> {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds.[]} (same value: 'healing')
                                    materials : array<> {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.type} (same value: 'vitality')
                            heightening : object {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening}
                                damage : object {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage}
                                    b39tbePoPlJSzLku : string {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage.b39tbePoPlJSzLku} (same value: '6')
                                interval : integer {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.interval} (same value: 1)
                                type : string {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.type} (same value: 'interval')
                    [zFWsMjoeCnLxqJaV] : object {Book 2 - Ready? Fight!.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {Book 2 - Ready? Fight!.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
                        name : string {Book 2 - Ready? Fight!.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
                        overlayType : string {Book 2 - Ready? Fight!.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
                        sort : integer {Book 2 - Ready? Fight!.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {Book 2 - Ready? Fight!.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {Book 2 - Ready? Fight!.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {Book 2 - Ready? Fight!.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : empty
                                    type : string {Book 2 - Ready? Fight!.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
                [prepared] : object {Book 2 - Ready? Fight!.items.[].system.prepared}
                    value : string {Book 2 - Ready? Fight!.items.[].system.prepared.value} (4 different values)
                        'focus' (x15)
                        'innate' (x11)
                        'spontaneous' (x8)
                        'prepared' (x5)
                [price] : object {Book 2 - Ready? Fight!.items.[].system.price}
                    [per] : integer {Book 2 - Ready? Fight!.items.[].system.price.per} (same value: 10)
                    value : object {Book 2 - Ready? Fight!.items.[].system.price.value}
                        [cp] : integer {Book 2 - Ready? Fight!.items.[].system.price.value.cp} (same value: 1)
                        [gp] : integer {Book 2 - Ready? Fight!.items.[].system.price.value.gp} (29 different values)
                        [sp] : integer {Book 2 - Ready? Fight!.items.[].system.price.value.sp} (6 different values)
                            1 (x13)
                            2 (x4)
                            5 (x3)
                            9 (x2)
                            3 (x1)
                            8 (x1)
                [proficiency] : object {Book 2 - Ready? Fight!.items.[].system.proficiency}
                    value : integer {Book 2 - Ready? Fight!.items.[].system.proficiency.value} (same value: 0)
                [proficient] : object {Book 2 - Ready? Fight!.items.[].system.proficient}
                    value : integer {Book 2 - Ready? Fight!.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {Book 2 - Ready? Fight!.items.[].system.quantity} (9 different values)
                    1 (x82)
                    20 (x6)
                    3 (x5)
                    2 (x3)
                    4 (x3)
                    5 (x3)
                    6 (x2)
                    9 (x1)
                    10 (x1)
                [range] : mixed
                    integer {Book 2 - Ready? Fight!.items.[].system.range} (4 different values)
                        20 (x9)
                        100 (x5)
                        60 (x2)
                        80 (x1)
                    object {Book 2 - Ready? Fight!.items.[].system.range}
                        value : string {Book 2 - Ready? Fight!.items.[].system.range.value} (10 different values)
                            '' (x131)
                            '30 feet' (x131)
                            'touch' (x78)
                            '120 feet' (x72)
                            '60 feet' (x17)
                            '500 feet' (x15)
                            'varies' (x9)
                            'emanation up to 40-feet' (x3)
                            '100 feet' (x1)
                            '30 feet (burst only)' (x1)
                [reload] : object {Book 2 - Ready? Fight!.items.[].system.reload}
                    value : string {Book 2 - Ready? Fight!.items.[].system.reload.value} (4 different values)
                        '' (x32)
                        '-' (x13)
                        '0' (x8)
                        '1' (x1)
                [requirements] : string {Book 2 - Ready? Fight!.items.[].system.requirements} (3 different values)
                    '' (x455)
                    '3 gp silver bell focus' (x2)
                    'A creature damages you' (x1)
                [runes] : object {Book 2 - Ready? Fight!.items.[].system.runes}
                    [potency] : integer {Book 2 - Ready? Fight!.items.[].system.runes.potency} (4 different values)
                        2 (x46)
                        1 (x12)
                        0 (x7)
                        3 (x3)
                    [property] : array<string> {Book 2 - Ready? Fight!.items.[].system.runes.property}
                        Length: min=0 max=1
                        Value type: string {Book 2 - Ready? Fight!.items.[].system.runes.property.[]} (7 different values)
                            'flaming' (x5)
                            'frost' (x4)
                            'shock' (x2)
                            'corrosive' (x2)
                            'returning' (x2)
                            'greaterCorrosive' (x1)
                            'greaterShock' (x1)
                    [reinforcing] : integer {Book 2 - Ready? Fight!.items.[].system.runes.reinforcing} (same value: 0)
                    [resilient] : integer {Book 2 - Ready? Fight!.items.[].system.runes.resilient} (3 different values)
                        1 (x11)
                        0 (x2)
                        2 (x1)
                    [striking] : integer {Book 2 - Ready? Fight!.items.[].system.runes.striking} (3 different values)
                        2 (x29)
                        1 (x18)
                        0 (x7)
                [showSlotlessLevels] : object {Book 2 - Ready? Fight!.items.[].system.showSlotlessLevels}
                    value : boolean {Book 2 - Ready? Fight!.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {Book 2 - Ready? Fight!.items.[].system.size} (3 different values)
                    'med' (x103)
                    'huge' (x2)
                    'lg' (x1)
                [slots] : object {Book 2 - Ready? Fight!.items.[].system.slots}
                    [slot0] : object {Book 2 - Ready? Fight!.items.[].system.slots.slot0}
                        max : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {Book 2 - Ready? Fight!.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {Book 2 - Ready? Fight!.items.[].system.slots.slot0.prepared.[]}
                                id : string {Book 2 - Ready? Fight!.items.[].system.slots.slot0.prepared.[].id} (25 different values)
                    [slot1] : object {Book 2 - Ready? Fight!.items.[].system.slots.slot1}
                        max : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot1.max} (3 different values)
                            3 (x7)
                            4 (x6)
                            1 (x1)
                        [prepared] : array<object> {Book 2 - Ready? Fight!.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=4
                            Value type: object {Book 2 - Ready? Fight!.items.[].system.slots.slot1.prepared.[]}
                                id : string {Book 2 - Ready? Fight!.items.[].system.slots.slot1.prepared.[].id} (19 different values)
                        [value] : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot1.value} (3 different values)
                            3 (x6)
                            4 (x2)
                            1 (x1)
                    [slot2] : object {Book 2 - Ready? Fight!.items.[].system.slots.slot2}
                        max : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot2.max} (2 different values)
                            3 (x7)
                            4 (x6)
                        [prepared] : array<object> {Book 2 - Ready? Fight!.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=4
                            Value type: object {Book 2 - Ready? Fight!.items.[].system.slots.slot2.prepared.[]}
                                id : string {Book 2 - Ready? Fight!.items.[].system.slots.slot2.prepared.[].id} (15 different values)
                        [value] : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot2.value} (2 different values)
                            3 (x6)
                            4 (x2)
                    [slot3] : object {Book 2 - Ready? Fight!.items.[].system.slots.slot3}
                        max : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot3.max} (2 different values)
                            3 (x7)
                            4 (x6)
                        [prepared] : array<object> {Book 2 - Ready? Fight!.items.[].system.slots.slot3.prepared}
                            Length: min=3 max=4
                            Value type: object {Book 2 - Ready? Fight!.items.[].system.slots.slot3.prepared.[]}
                                id : string {Book 2 - Ready? Fight!.items.[].system.slots.slot3.prepared.[].id} (15 different values)
                        [value] : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot3.value} (2 different values)
                            3 (x6)
                            4 (x2)
                    [slot4] : object {Book 2 - Ready? Fight!.items.[].system.slots.slot4}
                        max : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot4.max} (2 different values)
                            3 (x7)
                            4 (x6)
                        [prepared] : array<object> {Book 2 - Ready? Fight!.items.[].system.slots.slot4.prepared}
                            Length: min=3 max=4
                            Value type: object {Book 2 - Ready? Fight!.items.[].system.slots.slot4.prepared.[]}
                                id : string {Book 2 - Ready? Fight!.items.[].system.slots.slot4.prepared.[].id} (14 different values)
                        [value] : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot4.value} (3 different values)
                            3 (x5)
                            4 (x2)
                            2 (x1)
                    [slot5] : object {Book 2 - Ready? Fight!.items.[].system.slots.slot5}
                        max : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot5.max} (4 different values)
                            3 (x7)
                            4 (x6)
                            1 (x2)
                            2 (x1)
                        [prepared] : array<object> {Book 2 - Ready? Fight!.items.[].system.slots.slot5.prepared}
                            Length: min=3 max=4
                            Value type: object {Book 2 - Ready? Fight!.items.[].system.slots.slot5.prepared.[]}
                                id : string {Book 2 - Ready? Fight!.items.[].system.slots.slot5.prepared.[].id} (15 different values)
                        [value] : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot5.value} (4 different values)
                            3 (x6)
                            1 (x2)
                            4 (x2)
                            2 (x1)
                    [slot6] : object {Book 2 - Ready? Fight!.items.[].system.slots.slot6}
                        max : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot6.max} (2 different values)
                            3 (x7)
                            4 (x6)
                        [prepared] : array<object> {Book 2 - Ready? Fight!.items.[].system.slots.slot6.prepared}
                            Length: min=3 max=4
                            Value type: object {Book 2 - Ready? Fight!.items.[].system.slots.slot6.prepared.[]}
                                id : string {Book 2 - Ready? Fight!.items.[].system.slots.slot6.prepared.[].id} (19 different values)
                        [value] : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot6.value} (2 different values)
                            3 (x6)
                            4 (x2)
                    [slot7] : object {Book 2 - Ready? Fight!.items.[].system.slots.slot7}
                        max : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot7.max} (3 different values)
                            3 (x10)
                            4 (x2)
                            2 (x1)
                        [prepared] : array<object> {Book 2 - Ready? Fight!.items.[].system.slots.slot7.prepared}
                            Length: min=3 max=4
                            Value type: object {Book 2 - Ready? Fight!.items.[].system.slots.slot7.prepared.[]}
                                id : string {Book 2 - Ready? Fight!.items.[].system.slots.slot7.prepared.[].id} (17 different values)
                        [value] : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot7.value} (2 different values)
                            3 (x7)
                            2 (x1)
                    [slot8] : object {Book 2 - Ready? Fight!.items.[].system.slots.slot8}
                        max : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot8.max} (3 different values)
                            2 (x4)
                            3 (x3)
                            4 (x1)
                        [prepared] : array<object> {Book 2 - Ready? Fight!.items.[].system.slots.slot8.prepared}
                            Length: min=3 max=4
                            Value type: object {Book 2 - Ready? Fight!.items.[].system.slots.slot8.prepared.[]}
                                id : string {Book 2 - Ready? Fight!.items.[].system.slots.slot8.prepared.[].id} (7 different values)
                                    'CQxI1eBxjVyLcVuW' (x1)
                                    'Fd4cDSRBI1MJvaeb' (x1)
                                    'dZ8iQgZpDwsKAwpg' (x1)
                                    'jaAaAlZ7qj37yU6a' (x1)
                                    'Ax5eRzFY87PgZtxY' (x1)
                                    'ylwtn9AJD7OTM2xE' (x1)
                                    'OmnJNDNVQGBOOk9V' (x1)
                        [value] : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot8.value} (2 different values)
                            2 (x4)
                            3 (x2)
                    [slot9] : object {Book 2 - Ready? Fight!.items.[].system.slots.slot9}
                        max : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot9.max} (2 different values)
                            3 (x1)
                            2 (x1)
                        [prepared] : array<object> {Book 2 - Ready? Fight!.items.[].system.slots.slot9.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 2 - Ready? Fight!.items.[].system.slots.slot9.prepared.[]}
                                id : string {Book 2 - Ready? Fight!.items.[].system.slots.slot9.prepared.[].id} (3 different values)
                                    'C3SCJkplJ7UggrPO' (x1)
                                    'mYKimtCtotk2cPg8' (x1)
                                    'eP7cRYieyQUu4J7g' (x1)
                        value : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot9.value} (2 different values)
                            3 (x1)
                            2 (x1)
                [slug] : string {Book 2 - Ready? Fight!.items.[].system.slug} (269 different values)
                [specific] : object {Book 2 - Ready? Fight!.items.[].system.specific}
                    [integrated] : empty
                    material : object {Book 2 - Ready? Fight!.items.[].system.specific.material}
                        [grade] : empty
                        [type] : empty
                    runes : object {Book 2 - Ready? Fight!.items.[].system.specific.runes}
                        reinforcing : integer {Book 2 - Ready? Fight!.items.[].system.specific.runes.reinforcing} (same value: 0)
                [speedPenalty] : integer {Book 2 - Ready? Fight!.items.[].system.speedPenalty} (2 different values)
                    0 (x14)
                    -5 (x3)
                [spelldc] : object {Book 2 - Ready? Fight!.items.[].system.spelldc}
                    dc : integer {Book 2 - Ready? Fight!.items.[].system.spelldc.dc} (11 different values)
                    mod : integer {Book 2 - Ready? Fight!.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {Book 2 - Ready? Fight!.items.[].system.spelldc.value} (11 different values)
                [splashDamage] : object {Book 2 - Ready? Fight!.items.[].system.splashDamage}
                    [value] : integer {Book 2 - Ready? Fight!.items.[].system.splashDamage.value} (2 different values)
                        0 (x28)
                        3 (x6)
                [stackGroup] : string {Book 2 - Ready? Fight!.items.[].system.stackGroup} (2 different values)
                    'arrows' (x6)
                    'slingBullets' (x1)
                [strength] : integer {Book 2 - Ready? Fight!.items.[].system.strength} (3 different values)
                    2 (x3)
                    1 (x3)
                    0 (x2)
                [target] : object {Book 2 - Ready? Fight!.items.[].system.target}
                    value : string {Book 2 - Ready? Fight!.items.[].system.target.value} (39 different values)
                [time] : object {Book 2 - Ready? Fight!.items.[].system.time}
                    value : string {Book 2 - Ready? Fight!.items.[].system.time.value} (8 different values)
                        '2' (x317)
                        '1' (x62)
                        '3' (x39)
                        'reaction' (x11)
                        '10 minutes' (x9)
                        '1 minute' (x7)
                        'free' (x7)
                        '1 to 3' (x6)
                [tradition] : object {Book 2 - Ready? Fight!.items.[].system.tradition}
                    value : string {Book 2 - Ready? Fight!.items.[].system.tradition.value} (4 different values)
                        'arcane' (x14)
                        'occult' (x13)
                        'primal' (x11)
                        'divine' (x1)
                [traits] : object {Book 2 - Ready? Fight!.items.[].system.traits}
                    [integrated] : empty
                    [rarity] : string {Book 2 - Ready? Fight!.items.[].system.traits.rarity} (3 different values)
                        'common' (x780)
                        'uncommon' (x78)
                        'rare' (x1)
                    [traditions] : array<string> {Book 2 - Ready? Fight!.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Book 2 - Ready? Fight!.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x326)
                            'occult' (x303)
                            'primal' (x211)
                            'divine' (x150)
                    [value] : array<string> {Book 2 - Ready? Fight!.items.[].system.traits.value}
                        Length: min=0 max=8
                        Value type: string {Book 2 - Ready? Fight!.items.[].system.traits.value.[]} (123 different values)
                [usage] : object {Book 2 - Ready? Fight!.items.[].system.usage}
                    value : string {Book 2 - Ready? Fight!.items.[].system.usage.value} (5 different values)
                        'held-in-one-hand' (x51)
                        'worngloves' (x12)
                        'wornbracers' (x11)
                        'held-in-two-hands' (x8)
                        'held-in-one-plus-hands' (x7)
                [uses] : object {Book 2 - Ready? Fight!.items.[].system.uses}
                    autoDestroy : boolean {Book 2 - Ready? Fight!.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Book 2 - Ready? Fight!.items.[].system.uses.max} (same value: 1)
                    value : integer {Book 2 - Ready? Fight!.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {Book 2 - Ready? Fight!.items.[].system.weaponType}
                    value : string {Book 2 - Ready? Fight!.items.[].system.weaponType.value} (2 different values)
                        'melee' (x67)
                        'ranged' (x31)
            type : string {Book 2 - Ready? Fight!.items.[].type} (10 different values)
                'spell' (x458)
                'action' (x199)
                'melee' (x98)
                'weapon' (x54)
                'spellcastingEntry' (x39)
                'consumable' (x21)
                'equipment' (x14)
                'armor' (x14)
                'lore' (x10)
                'shield' (x3)
            [_stats] : object {Book 2 - Ready? Fight!.items.[]._stats}
                compendiumSource : string {Book 2 - Ready? Fight!.items.[]._stats.compendiumSource} (265 different values)
            [flags] : object {Book 2 - Ready? Fight!.items.[].flags}
                pf2e : object {Book 2 - Ready? Fight!.items.[].flags.pf2e}
                    linkedWeapon : string {Book 2 - Ready? Fight!.items.[].flags.pf2e.linkedWeapon} (41 different values)
    name : string {Book 2 - Ready? Fight!.name} (all different values)
    system : object {Book 2 - Ready? Fight!.system}
        attributes : object {Book 2 - Ready? Fight!.system.attributes}
            ac : object {Book 2 - Ready? Fight!.system.attributes.ac}
                [details] : string {Book 2 - Ready? Fight!.system.attributes.ac.details} (5 different values)
                    '' (x39)
                    '37 vs. ranged attacks' (x4)
                    '(39 with shield raised)' (x2)
                    '(36 with shield raised)' (x1)
                    '(42 vs. reactions and ranged weapon attacks)' (x1)
                value : integer {Book 2 - Ready? Fight!.system.attributes.ac.value} (12 different values)
            [hardness] : integer {Book 2 - Ready? Fight!.system.attributes.hardness} (3 different values)
                0 (x5)
                25 (x1)
                20 (x1)
            [hasHealth] : boolean {Book 2 - Ready? Fight!.system.attributes.hasHealth} (same value: True)
            hp : object {Book 2 - Ready? Fight!.system.attributes.hp}
                details : string {Book 2 - Ready? Fight!.system.attributes.hp.details} (3 different values)
                    '' (x52)
                    'regeneration 15 (deactivated by acid or fire)' (x1)
                    'regeneration 15 (deactivated by fire)' (x1)
                max : integer {Book 2 - Ready? Fight!.system.attributes.hp.max} (20 different values)
                temp : integer {Book 2 - Ready? Fight!.system.attributes.hp.temp} (same value: 0)
                value : integer {Book 2 - Ready? Fight!.system.attributes.hp.value} (20 different values)
            [allSaves] : object {Book 2 - Ready? Fight!.system.attributes.allSaves}
                value : string {Book 2 - Ready? Fight!.system.attributes.allSaves.value} (6 different values)
                    '' (x41)
                    '+1 Status to All Saves vs. Magic' (x2)
                    '+2 to Grab an Edge' (x1)
                    '+1 status bonus to all saves vs. magic' (x1)
                    '+1 status to all saves vs. disease' (x1)
                    '+1 status to all saves vs. poison' (x1)
            [immunities] : array<object> {Book 2 - Ready? Fight!.system.attributes.immunities}
                Length: min=0 max=4
                Value type: object {Book 2 - Ready? Fight!.system.attributes.immunities.[]}
                    type : string {Book 2 - Ready? Fight!.system.attributes.immunities.[].type} (7 different values)
                        'cold' (x2)
                        'paralyzed' (x2)
                        'unconscious' (x1)
                        'fire' (x1)
                        'bleed' (x1)
                        'poison' (x1)
                        'sleep' (x1)
            [resistances] : array<object> {Book 2 - Ready? Fight!.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {Book 2 - Ready? Fight!.system.attributes.resistances.[]}
                    [exceptions] : array<string> {Book 2 - Ready? Fight!.system.attributes.resistances.[].exceptions}
                        Length: min=2 max=2
                        Value type: string {Book 2 - Ready? Fight!.system.attributes.resistances.[].exceptions.[]} (2 different values)
                            'force' (x1)
                            'physical' (x1)
                    type : string {Book 2 - Ready? Fight!.system.attributes.resistances.[].type} (6 different values)
                        'cold' (x7)
                        'all-damage' (x1)
                        'acid' (x1)
                        'void' (x1)
                        'fire' (x1)
                        'electricity' (x1)
                    value : integer {Book 2 - Ready? Fight!.system.attributes.resistances.[].value} (same value: 10)
            [speed] : object {Book 2 - Ready? Fight!.system.attributes.speed}
                [details] : string {Book 2 - Ready? Fight!.system.attributes.speed.details} (4 different values)
                    'Ice Climb' (x1)
                    'swiftness' (x1)
                    'Windslice' (x1)
                    'Shadow Step' (x1)
                otherSpeeds : array<object> {Book 2 - Ready? Fight!.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=3
                    Value type: object {Book 2 - Ready? Fight!.system.attributes.speed.otherSpeeds.[]}
                        type : string {Book 2 - Ready? Fight!.system.attributes.speed.otherSpeeds.[].type} (3 different values)
                            'climb' (x7)
                            'fly' (x7)
                            'swim' (x3)
                        value : integer {Book 2 - Ready? Fight!.system.attributes.speed.otherSpeeds.[].value} (9 different values)
                            35 (x5)
                            40 (x3)
                            20 (x3)
                            65 (x1)
                            10 (x1)
                            15 (x1)
                            100 (x1)
                            70 (x1)
                            80 (x1)
                value : integer {Book 2 - Ready? Fight!.system.attributes.speed.value} (9 different values)
                    25 (x21)
                    30 (x7)
                    35 (x5)
                    45 (x5)
                    40 (x3)
                    20 (x2)
                    0 (x2)
                    50 (x1)
                    10 (x1)
            [stealth] : object {Book 2 - Ready? Fight!.system.attributes.stealth}
                details : string {Book 2 - Ready? Fight!.system.attributes.stealth.details} (5 different values)
                    '<p>DC 10</p>' (x3)
                    '<p>(master) to notice the sudden breeze in the theater</p>' (x1)
                    '<p>+20 (master) to notice cracks forming in the walls of the structure as Mogaru approaches</p>' (x1)
                    '<p>+23 (expert) or @Check[perception|dc:38|traits:action:seek] (master) to notice the pattern of the orb\'s trajectory</p>' (x1)
                    '<p>+23 (expert) or @Check[perception|dc:38|traits:action:seek] (master) to notice the four sensors</p>' (x1)
                value : integer {Book 2 - Ready? Fight!.system.attributes.stealth.value} (4 different values)
                    0 (x3)
                    23 (x2)
                    22 (x1)
                    20 (x1)
            [weaknesses] : array<object> {Book 2 - Ready? Fight!.system.attributes.weaknesses}
                Length: min=1 max=2
                Value type: object {Book 2 - Ready? Fight!.system.attributes.weaknesses.[]}
                    type : string {Book 2 - Ready? Fight!.system.attributes.weaknesses.[].type} (6 different values)
                        'fire' (x2)
                        'force' (x2)
                        'cold' (x1)
                        'vitality' (x1)
                        'holy' (x1)
                        'unholy' (x1)
                    value : integer {Book 2 - Ready? Fight!.system.attributes.weaknesses.[].value} (3 different values)
                        15 (x5)
                        10 (x2)
                        20 (x1)
        [creatureType] : string {Book 2 - Ready? Fight!.system.creatureType} (same value: '')
        details : object {Book 2 - Ready? Fight!.system.details}
            [description] : string {Book 2 - Ready? Fight!.system.details.description} (7 different values)
                '<p>A portal to the Plane of Air rips open onstage, causing roaring winds to tear through the opera house</p>' (x1)
                '<p>Mogaru brushes against a structure, severely compromising the building\'s stability and possibly causing it to collapse.</p>' (x1)
                '<p>A floating skull of fire swoops around the arena, rotating as it weaves through the ring and releasing huge gouts of flame in random directions.</p>' (x1)
                '<p>Four remote sensors at each corner of the arena cause bursts of freezing magic to erupt from random tiles on the arena and stop creatures in their tracks.</p>' (x1)
                '<p>Mogaru exhales a blast of intense flames to eradicate any meddlesome pests in the area.</p>' (x1)
                '<p>Mogaru\'s steady footsteps pick up speed, causing the earth around him to tremble as though from a powerful earthquake.</p>' (x1)
                '<p>Mogaru\'s tail sweeps forth, causing an arc of devastation in a @Template[cone|distance:60].</p>' (x1)
            [disable] : string {Book 2 - Ready? Fight!.system.details.disable} (7 different values)
                '<p>@Check[arcana|dc:38|name:Air Rift Arcana|traits:hazard,environmental,magical,air] (master) to sew the magical threads of the rift shut, @Check[nature|dc:40|name:Air Rift Nature|traits:hazard,environmental,magical,air] or @Check[survival|dc:40|name:Air Rift Survival|traits:hazard,environmental,magical,air] (legendary) to open enough windows and doors to reduce its intensity, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (7th level; counteract DC 34) to counteract the air rift</p>' (x1)
                '<p>@Check[athletics|dc:43|name:Brace the Structure] (master), @Check[crafting|dc:43|name:Brace the Structure] (master), or @Check[engineering-lore|dc:43|name:Brace the Structure]{Engineering Lore} (master) to brace the structure to reduce the risk of collapse until the end of the creature\'s next turn. The DC of the flat check for this round (see Routine) is increased by 4 on a success, or by 8 on a critical success. Increasing the flat check DC to 21 or higher stabilizes the structure, ending this hazard.</p>' (x1)
                '<p>three @Check[thievery|dc:40|name:Disable an Elemental Core|traits:action:disable-a-device,hazard,magical,trap,fire] (legendary) checks or castings of @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (7th level; counteract DC 40), one each to pull out or disable the elemental cores hidden in the floating skull\'s right eye, left eye, and mouth</p>' (x1)
                '<p>@Check[thievery|dc:40|name:Disable One Sensor|traits:action:disable-a-device] (legendary) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (6th level; counteract DC 38) to disable one of the sensors</p>' (x1)
                '<p>@Check[performance|dc:50|name:Divert Mogaru\'s Attention] (legendary) or @Check[deception|dc:53|name:Divert Mogaru\'s Attention] (legendary) to momentarily divert Mogaru\'s attention</p>' (x1)
                '<p>three @Check[athletics|dc:39|name:Brace a Small Structure or Surface] (trained), @Check[crafting|dc:39|name:Brace a Small Structure or Surface] (trained), or @Check[engineering|dc:39|name:Brace a Small Structure or Surface]{Engineering Lore} (trained) checks to brace a small structure or surface to cancel the effects of the quake in that area; @Check[performance|dc:41|name:Calm Mogaru] (legendary) to calm Mogaru momentarily</p>' (x1)
                '<p>@Check[performance|dc:45|name:Divert Mogaru\'s Attention] (legendary) or @Check[deception|dc:48|name:Divert Mogaru\'s Attention] (legendary) to momentarily divert Mogaru\'s attention</p>' (x1)
            [isComplex] : boolean {Book 2 - Ready? Fight!.system.details.isComplex} (2 different values)
                True (x4)
                False (x3)
            level : object {Book 2 - Ready? Fight!.system.details.level}
                value : integer {Book 2 - Ready? Fight!.system.details.level.value} (8 different values)
                    13 (x14)
                    15 (x14)
                    14 (x10)
                    16 (x8)
                    18 (x3)
                    12 (x2)
                    17 (x2)
                    21 (x1)
            publication : object {Book 2 - Ready? Fight!.system.details.publication}
                license : string {Book 2 - Ready? Fight!.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {Book 2 - Ready? Fight!.system.details.publication.remaster} (same value: False)
                title : string {Book 2 - Ready? Fight!.system.details.publication.title} (same value: 'Pathfinder #167: Ready? Fight!')
            [blurb] : string {Book 2 - Ready? Fight!.system.details.blurb} (36 different values)
            [languages] : object {Book 2 - Ready? Fight!.system.details.languages}
                details : string {Book 2 - Ready? Fight!.system.details.languages.details} (5 different values)
                    '' (x41)
                    'wayang' (x2)
                    'telepathy 100 feet' (x2)
                    '(can\'t speak any language)' (x1)
                    'speak with animals' (x1)
                value : array<string> {Book 2 - Ready? Fight!.system.details.languages.value}
                    Length: min=1 max=8
                    Value type: string {Book 2 - Ready? Fight!.system.details.languages.value.[]} (28 different values)
            [privateNotes] : string {Book 2 - Ready? Fight!.system.details.privateNotes} (same value: '')
            [publicNotes] : string {Book 2 - Ready? Fight!.system.details.publicNotes} (8 different values)
            [reset] : string {Book 2 - Ready? Fight!.system.details.reset} (5 different values)
                '' (x3)
                '<p>The building becomes susceptible to Shake Apart again [[/gmr 1d6 #rounds]]{1d6 rounds} after it is stabilized.</p>' (x1)
                '<p>Mogaru must wait [[/gmr 1d4 #rounds]]{1d4 rounds} before letting loose another gout of fire.</p>' (x1)
                '<p>Mogaru doesn\'t rush this way again for [[/gmr 1d4 #rounds]]{1d4 rounds}.</p>' (x1)
                '<p>Mogaru doesn\'t swat his tail again for [[/gmr 1d4 #rounds]]{1d4 rounds}.</p>' (x1)
            [routine] : string {Book 2 - Ready? Fight!.system.details.routine} (5 different values)
        saves : object {Book 2 - Ready? Fight!.system.saves}
            fortitude : object {Book 2 - Ready? Fight!.system.saves.fortitude}
                saveDetail : string {Book 2 - Ready? Fight!.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {Book 2 - Ready? Fight!.system.saves.fortitude.value} (12 different values)
            reflex : object {Book 2 - Ready? Fight!.system.saves.reflex}
                saveDetail : string {Book 2 - Ready? Fight!.system.saves.reflex.saveDetail} (same value: '')
                value : integer {Book 2 - Ready? Fight!.system.saves.reflex.value} (13 different values)
            will : object {Book 2 - Ready? Fight!.system.saves.will}
                saveDetail : string {Book 2 - Ready? Fight!.system.saves.will.saveDetail} (same value: '')
                value : integer {Book 2 - Ready? Fight!.system.saves.will.value} (15 different values)
        [statusEffects] : array<> {Book 2 - Ready? Fight!.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
        traits : object {Book 2 - Ready? Fight!.system.traits}
            rarity : string {Book 2 - Ready? Fight!.system.traits.rarity} (4 different values)
                'unique' (x26)
                'rare' (x12)
                'common' (x10)
                'uncommon' (x6)
            size : object {Book 2 - Ready? Fight!.system.traits.size}
                value : string {Book 2 - Ready? Fight!.system.traits.size.value} (5 different values)
                    'med' (x41)
                    'sm' (x6)
                    'grg' (x3)
                    'lg' (x2)
                    'huge' (x2)
            value : array<string> {Book 2 - Ready? Fight!.system.traits.value}
                Length: min=1 max=8
                Value type: string {Book 2 - Ready? Fight!.system.traits.value.[]} (42 different values)
        [abilities] : object {Book 2 - Ready? Fight!.system.abilities}
            cha : object {Book 2 - Ready? Fight!.system.abilities.cha}
                mod : integer {Book 2 - Ready? Fight!.system.abilities.cha.mod} (10 different values)
                    0 (x9)
                    5 (x9)
                    1 (x7)
                    8 (x6)
                    2 (x4)
                    4 (x4)
                    7 (x2)
                    9 (x2)
                    6 (x2)
                    3 (x2)
            con : object {Book 2 - Ready? Fight!.system.abilities.con}
                mod : integer {Book 2 - Ready? Fight!.system.abilities.con.mod} (9 different values)
                    4 (x14)
                    5 (x13)
                    3 (x9)
                    2 (x4)
                    6 (x2)
                    8 (x2)
                    0 (x1)
                    7 (x1)
                    1 (x1)
            dex : object {Book 2 - Ready? Fight!.system.abilities.dex}
                mod : integer {Book 2 - Ready? Fight!.system.abilities.dex.mod} (7 different values)
                    5 (x14)
                    4 (x11)
                    7 (x7)
                    3 (x6)
                    6 (x5)
                    2 (x2)
                    8 (x2)
            int : object {Book 2 - Ready? Fight!.system.abilities.int}
                mod : integer {Book 2 - Ready? Fight!.system.abilities.int.mod} (8 different values)
                    0 (x17)
                    2 (x7)
                    5 (x7)
                    1 (x7)
                    3 (x3)
                    -1 (x2)
                    4 (x2)
                    6 (x2)
            str : object {Book 2 - Ready? Fight!.system.abilities.str}
                mod : integer {Book 2 - Ready? Fight!.system.abilities.str.mod} (10 different values)
                    5 (x16)
                    4 (x8)
                    0 (x6)
                    3 (x5)
                    2 (x4)
                    6 (x3)
                    8 (x2)
                    -1 (x1)
                    10 (x1)
                    7 (x1)
            wis : object {Book 2 - Ready? Fight!.system.abilities.wis}
                mod : integer {Book 2 - Ready? Fight!.system.abilities.wis.mod} (8 different values)
                    4 (x11)
                    0 (x9)
                    3 (x8)
                    5 (x6)
                    1 (x5)
                    2 (x4)
                    6 (x3)
                    7 (x1)
        [initiative] : object {Book 2 - Ready? Fight!.system.initiative}
            statistic : string {Book 2 - Ready? Fight!.system.initiative.statistic} (same value: 'perception')
        [perception] : object {Book 2 - Ready? Fight!.system.perception}
            details : string {Book 2 - Ready? Fight!.system.perception.details} (6 different values)
                '' (x42)
                'dander scent (1 mile, imprecise)' (x1)
                'snow vision' (x1)
                'keen eyes' (x1)
                'light blindness' (x1)
                'heaven\'s view' (x1)
            mod : integer {Book 2 - Ready? Fight!.system.perception.mod} (10 different values)
                27 (x12)
                21 (x8)
                25 (x7)
                30 (x6)
                23 (x5)
                24 (x2)
                26 (x2)
                28 (x2)
                29 (x2)
                22 (x1)
            senses : array<object> {Book 2 - Ready? Fight!.system.perception.senses}
                Length: min=0 max=2
                Value type: object {Book 2 - Ready? Fight!.system.perception.senses.[]}
                    [acuity] : string {Book 2 - Ready? Fight!.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {Book 2 - Ready? Fight!.system.perception.senses.[].range} (2 different values)
                        30 (x1)
                        60 (x1)
                    type : string {Book 2 - Ready? Fight!.system.perception.senses.[].type} (5 different values)
                        'low-light-vision' (x9)
                        'darkvision' (x9)
                        'greater-darkvision' (x3)
                        'scent' (x1)
                        'wavesense' (x1)
        [resources] : object {Book 2 - Ready? Fight!.system.resources}
            [focus] : object {Book 2 - Ready? Fight!.system.resources.focus}
                max : integer {Book 2 - Ready? Fight!.system.resources.focus.max} (3 different values)
                    1 (x15)
                    3 (x9)
                    2 (x6)
                value : integer {Book 2 - Ready? Fight!.system.resources.focus.value} (3 different values)
                    1 (x15)
                    3 (x9)
                    2 (x6)
        [skills] : object {Book 2 - Ready? Fight!.system.skills}
            [acrobatics] : object {Book 2 - Ready? Fight!.system.skills.acrobatics}
                base : integer {Book 2 - Ready? Fight!.system.skills.acrobatics.base} (11 different values)
            [arcana] : object {Book 2 - Ready? Fight!.system.skills.arcana}
                base : integer {Book 2 - Ready? Fight!.system.skills.arcana.base} (6 different values)
                    26 (x4)
                    27 (x2)
                    34 (x1)
                    30 (x1)
                    25 (x1)
                    23 (x1)
            [athletics] : object {Book 2 - Ready? Fight!.system.skills.athletics}
                base : integer {Book 2 - Ready? Fight!.system.skills.athletics.base} (11 different values)
            [deception] : object {Book 2 - Ready? Fight!.system.skills.deception}
                base : integer {Book 2 - Ready? Fight!.system.skills.deception.base} (9 different values)
                    27 (x7)
                    25 (x2)
                    28 (x2)
                    30 (x1)
                    24 (x1)
                    35 (x1)
                    33 (x1)
                    26 (x1)
                    29 (x1)
            [diplomacy] : object {Book 2 - Ready? Fight!.system.skills.diplomacy}
                base : integer {Book 2 - Ready? Fight!.system.skills.diplomacy.base} (7 different values)
                    23 (x1)
                    28 (x1)
                    30 (x1)
                    33 (x1)
                    22 (x1)
                    26 (x1)
                    24 (x1)
            [intimidation] : object {Book 2 - Ready? Fight!.system.skills.intimidation}
                base : integer {Book 2 - Ready? Fight!.system.skills.intimidation.base} (12 different values)
            [medicine] : object {Book 2 - Ready? Fight!.system.skills.medicine}
                base : integer {Book 2 - Ready? Fight!.system.skills.medicine.base} (3 different values)
                    28 (x1)
                    25 (x1)
                    20 (x1)
            [nature] : object {Book 2 - Ready? Fight!.system.skills.nature}
                base : integer {Book 2 - Ready? Fight!.system.skills.nature.base} (4 different values)
                    25 (x3)
                    24 (x2)
                    27 (x2)
                    30 (x2)
            [occultism] : object {Book 2 - Ready? Fight!.system.skills.occultism}
                base : integer {Book 2 - Ready? Fight!.system.skills.occultism.base} (5 different values)
                    25 (x4)
                    24 (x3)
                    27 (x1)
                    31 (x1)
                    21 (x1)
            [performance] : object {Book 2 - Ready? Fight!.system.skills.performance}
                base : integer {Book 2 - Ready? Fight!.system.skills.performance.base} (6 different values)
                    26 (x4)
                    32 (x3)
                    28 (x3)
                    35 (x1)
                    33 (x1)
                    19 (x1)
            [religion] : object {Book 2 - Ready? Fight!.system.skills.religion}
                base : integer {Book 2 - Ready? Fight!.system.skills.religion.base} (2 different values)
                    25 (x1)
                    28 (x1)
            [society] : object {Book 2 - Ready? Fight!.system.skills.society}
                base : integer {Book 2 - Ready? Fight!.system.skills.society.base} (2 different values)
                    30 (x1)
                    29 (x1)
            [stealth] : object {Book 2 - Ready? Fight!.system.skills.stealth}
                base : integer {Book 2 - Ready? Fight!.system.skills.stealth.base} (8 different values)
                    26 (x8)
                    27 (x3)
                    32 (x2)
                    29 (x1)
                    24 (x1)
                    31 (x1)
                    30 (x1)
                    28 (x1)
            [survival] : object {Book 2 - Ready? Fight!.system.skills.survival}
                base : integer {Book 2 - Ready? Fight!.system.skills.survival.base} (3 different values)
                    25 (x5)
                    19 (x5)
                    32 (x1)
            [thievery] : object {Book 2 - Ready? Fight!.system.skills.thievery}
                base : integer {Book 2 - Ready? Fight!.system.skills.thievery.base} (5 different values)
                    26 (x2)
                    27 (x1)
                    24 (x1)
                    31 (x1)
                    28 (x1)
    type : string {Book 2 - Ready? Fight!.type} (2 different values)
        'npc' (x47)
        'hazard' (x7)
    [prototypeToken] : object {Book 2 - Ready? Fight!.prototypeToken}
        name : string {Book 2 - Ready? Fight!.prototypeToken.name} (13 different values)